Yes. Spiritual Weapon: Summon a spiritual weapon that can attack enemies nearby. 4. As mobility of mobs and the open space on the battlefield goes up, Spiritual Weapons usefulness goes down. Guidance is perhaps the most useful cantrip in all of Baldur's Gate 3. The back is a much more static place to anchor a weapon compared to the hip. Herself, 2. In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc. If your conversations with the NPC are. When you cast a spell as a bonus action, you can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action. There is no restriction saying how many you can have out. com I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent weapon. You can NOT use your action to make an attack with a spiritual weapon. Level 2 can be a bit of a wasteland for Bard, so spiritual weapon can provide a use there. you just have to do at least 10 damage per hit. Greataxe: Martial Proficiency, Two-Handed. To be blunt (get it?) the Adamantine Mace is difficult to justify over the other two weapons. Gather your party and venture forth!Spiritual weapon is a great spell. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Everyone arguing about this, and there's like 35 ways in game to use misty step without needing a level in wizard. Druid is definitely in the top tier power level in BG3 as soon as you stop trying to wild shape and be a fighter first. Hey, thanks for the mod! Is there any chance to set the initiative of the weapon to the same value as the one of the summoning character? The main issue with this spell is that it often doesn't have an immediate effect as there can be multiple enemies and allies before the weapon gets its turn, giving opponents chances to destroy it or simply survive and do damage in the meantime. Spore Druid can have like 6-7 alone by level 6-8, and Conjuration wizard with the right spells can have a few as well. Here's the placement of the items for those interested as well: Proper walkthrough: Stained glass floor points dawnmasters direction matches the altars. +1 that all things that can replace an attack action (shove, throw weapon, grapple), and thus are affected by Extra Attack, should be implemented properly. Necessary. The primary character that can use Soul Coins in Baldur’s Gate 3 is Karlach, the Tiefling Barbarian. Only one Spiritual Weapon may be summoned at any time. If you like melee, Spirit Shroud is a decent option. Once you have bonded a weapon to. So I'd assume you can only use Cha for one weapon. Spiritual Weapons are a type of creature in Baldur's Gate 3. You can choose between several different weapons, and each has a different Weapon Action. This combines with the Finesse property: if you throw. g. But there is no way to "sheathe" my. A tankier build, such as a Dexterity-based Sword and Shield Fighter, can handle a party with a sub-par healer. The. Only one Spiritual Weapon may be summoned at any time. . You caster level * 2 HD worth of creatures, so if you are lv 10, you can have 20 hd worth of undead creatures. Adamantine weapons can already bypass damage reduction, and once you bond a weapon, it becomes Magical. 5m You have to be wielding a Finesse Weapon on your main hand to. The weapon is on the rooftop in the Giant Eagle's nest. You can gain them from classes, backgrounds, feats, and (in rare circumstances) races. However, as per PnP rules a sword bard can only choose from duelling or two weapon fighting, archery is not available to them (it's College of Swords, not College of Bows). It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. This is an instructional guide and template to be used by anyone who wants to create BG3 Weapons and Armour mods. Yes, you can have multiple fighting styles, so long as they are different. Selune's Spear of Night. I’m not sure how extensive the deity choices will be, but as each deity has a favoured weapon, it’d be awesome to see your spiritual reflecting your god/ goddess. Make sure you pick Pact of the Blade at level 2 of course. You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellLists. Baldur's Gate 3. The best Barbarian multiclass options in BG3. 3. BG3 Only Lets A Character Use Divine Intervention Once. Bear in mind that some characters' class is closely intertwined with their story, and respeccing them will not change this. Orphic Hammer. Update coming eventually. It took months of complaining to have Fire Bolt and Ray of Frost tweaked, and they still haven't made Sneak Attack or any of Fighter's Manoeuvres behave like they're written in 5E. use the bellows so it glows red hot. The githyanki-exclusive bonuses can also be enabled by being disguised as one. If you do not, the weapon continues to attack the previous round’s target. And a Spiritual Weapon weapon attack. Only one Spiritual Weapon may be summoned at any time. 2) On subsequent turns you can use a bonus action to move the weapon up to 20' if you want to and make another attack. *Inflict Wounds: a first level spell with 3d10 damage, perfect for guaranteed crits on enemies under certain conditions like sleep. It makes spiritual weapon kind of useless. , Extra Attack shouldn't give you a full extra action). Silver Sword of the Astral Plane. Mimics can steal your equipped weapons (you need to loot it back from their corpse so avoid pushing them off the cliff) or maybe your characters were disarmed during battle by a Disarming Attack or the Heat Metal spell. At worst, you have to worry about a cape clipping with it, and even if you do, your back is usually obscured enough in conversations that it won't matter. To start pickpocketing in Baldur’s Gate 3, you’ll need to approach an NPC who has something you want to steal This can be something basic, but sometimes the way to open locked doors in Baldur’s Gate 3 is just to pickpocket a key. It also has a +1 Enchantment but deals significantly less damage than a Longsword. So an attack with a rapier starts with a 1d20+Dex or Str mod (BG3 automatically picks whichever one is higher). Duration: 10 turns. Rogue’s get Expertise, which is literally double proficiency, in up to four skills and there is an optional rule that grants any class expertise if they have two proficiency sources for the same skill. Combine. Opportunity Attack Tips & Notes. Being able to cast a BA healing spell in BG3 is similar to how potions work in BG3 in that you can still cast a spell with an action and either buy more potions or rest after a fight if you want. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. • 4 mo. Weapons can have various special properties: Property. It's just treated as a niche feature that barely exists. Baldur's Gate 3 Top PageWhen I cast spiritual weapon it rolls initiative and enters the initiative order. Once you have the haste spell, there will be particular. If you have a cleric class that gives you martial weapon proficiency, you can use any 1h/non heavy weapons with your Dex bonus, too. Besides that, the spell is also commonly found in scroll form. Diamondsbane: If an adamantine weapon hits. You can use your action once to attack, then activate War. It's description does not say it is an object; it can't be grabbed and can't be stepped on. Also, side note but you can change the vertical height of the toolbar to help fit. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. So I made a Tavern Brawler monk and run into an issue I think, So if You have a weapon equipped in BG3 you have to use it over an unarmed strike as an action it seems, Like for my example, I bought a staff that gives +1 to unarmed strikes (I think it’s meant for the moon Druid so maybe that’s where the issue stems. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. So now, I wonder whether preparing spiritual weapon is even worthwhile. It doesn't scale great, the damage isn't meaningful at this level, and the 20ft speed on it is actually crippling as you have enemies at this level that have a lot more mobility and ways to get away from it. Burnished Ring. Worth saying, because a lot of the commentators have claimed that they are indestructible. So, today, I have prepared a list of 65 advanced tips to help you understand and utilize these mechanics efficiently. Re: Bg3 missing critical spells. Re: Casting Spiritual Weapon with a 3rd level slot. On BG1, there are no summon limit. There are several fights, though, that it excels. Summons a floating weapon that can attack enemies. Mystic Carrion is a powerful spellcaster and will be aided by multiple undead allies in your fight. ago. It'll cost you around 800 gold and grants the wearer Spiritual Weapon at level 6 once per Long Rest. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. As it currently stands, there is never a reason to cast witch bolt instead of say Chromatic Orb: Lightning. They never base actual quest decisions around being able to knock people out, it's still going to be "kill or talk" 90% of the time. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Bull's Strength : Gain Advantage on Strength. 25K Online. Spiritual Weapon showed up twice in the Patch 8 Notes before being quickly removed: "It no longer looks like you're using the blunt side of your weapon when attacking using Spiritual Weapon: Greatsword. 3d4 (3~12) Thunder damage. Holy Wrath: Barbarian 6/Cleric 6. This means that a +3 weapon is not just increased damage but also 15% increased hit chance, consider that higher level characters will hit more times per turn and scale that hit chance across a long battle and the difference is very significant. This weapon gives you double strength modifier damage, comes equipped with a +2 weapon, and allows you to use a special ability. If it hits, you do 1d8+Dex or Str mod (once again, BG3 automatically picks whichever is higher). Once summoned it has its own action economy and can be moved and attack without cost to the caster. Any build you enjoy that is a must try?There are 2 bind weapon abilities you have, one summons a new weapon and one binds the weapon you are holding, you need to click the one that binds the current weapon. So first turn casting SW would get your normal wisdom + Prof bonus, but after being polymorphed and using your BA to attack with it would be new Wis + Prof. Ctrl+3: lighten the screen. Because it has 100% hit-chance and it's multiple hits that you can target individually. Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities. Your progression is all about your character's. Pretty sure this particular hammer doesn't work with GWM because it's Versatile and not Heavy, you'll get the bonus attack for killing/critting but the -5/+10 doesn't apply. Wizards are perhaps one of the more interesting classes in Baldur’s Gate 3. It’s best to summon it where you want it to be initially. 2 Level 2: Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited duration of 10 turns, so while it will last for the whole battle, you'll have to resummon it for subsequent battles. If duration runs out,. Why dont clerics have their spiritual weapon? Its a spell from the players handbook, a true original~ It makes me wonder how early access this game truly is and I hope they implement all the spells from the phb at least, and maybe some from zge, that book did add some really nice adjustments. This spell is quite a powerful one; it brings a floating weapon into battle that can be used to trigger advantage, which can be helpful with characters like Astarion , who will be able to use his sneak attacks for extra damage. Best Weapons in Act 1. For unique magical gear to be magical. BabyPandaBBQ. The Shouting Fencer: Barbarian 7/Rogue 5. Edit: Keep in mind, Great Weapon Master also says "when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. Expertise "At 1st level, choose two of your skill proficiencies or one of your skill proficiencies and your proficiency with thieves' tools. Throwing a weapon is an attack action so should be able to be used for extra attack, bg3 is either bugged or badly implemented. There is information there that may already answer a question you may have. At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. Helm of Balduran. The actions that a Character can perform are based on their Class and Equipment. BG3 Sanctuary Information. Spiritual Weapon also lets you contribute to the team's damage output when you aren't using your Bonus Action to cast healing spells. Meraziel • 13 days ago. So, it can be used alongside other spells. Does choosing a specific Spiritual Weapon matter? Of the 6 weapons that can be chosen, are they any different other than appearance? 2 do piercing dmg 2 do slashing and 2. Thats 3-4d8 per spell level. It can Fly using its Movement Speed. Bonus Action Heal: Make the most of your bonus action heal in conjunction with primary action based heal. However, don't be discouraged as it can make some of the classes shine and allow overcoming their weaknesses. ) to any attack and damage rolls made with this weapon. Adamantine Weapons. It. The spiritual weapon uses and contributes to your multiple attack penalty. The fact you cast it with a bonus action is awesome at the start of the fight, when you don't necessarily need a heal right away. Skill proficiencies come from various sources and are the most flexible of the proficiencies. Spirit Guardian and Spiritual weapon is just Soo good. How to Multiclass Select Add Class on the Level-Up Menu. " - So even with all the additional attacks you have I'm BG3 using bonus actions, there is still a chance GWF DOES MORE damage - haha!Baldur’s Gate 3 pulls quite a few rules from Dungeons & Dragons 5E, with one of the most complex rules being multiclassing —the ability to pull attributes of multiple classes together to make. So im guessing the dagger would be needed for that. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. It also has some support utility for applying pressure on enemies. . I’m not sure how extensive the deity choices will be, but as each deity has a favoured weapon, it’d be awesome to see your spiritual reflecting your god/ goddess. Each time you attack with the weapon, you expend one piece of ammunition. Opportunity Attack can be unlocked by the following classes: All Classes . Orphic Hammer. BG3 is the third main game in the Baldur's Gate series. 1d4 to 1d6 compared to 1d12 or 2d6 (as low as 1d8 for a martial weapon if using a shield). Adamantine Mace. you can set up heals to add Bless as a secondary effect, meaning you can use mass healing word to Bless (and blade ward!) without. Which classes have the Spiritual Weapon: Spear spell in Baldur's Gate 3? Answer: The Bard and Cleric classes have. 2. BTW, Call Lightning can be cast twice in BG3 if you are hasted, so this can get crazy. Baldur's Gate 3 > General Discussions > Topic Details. Like most spells, cantrips can be of different types and can be very useful to spell casters depending on the situation. - Spiritual weapon is the obvious one missing from the cleric list. It receives the following Class Action: Greataxe Slash: Cleave into your target with your mighty head. Additionally, unless spiritual weapon can fly, FS will always be the better choice, barring resistances and immunities ofc, because both will have to be in the melee, but FS does guaranteed damage with 50 base hp, while spiritual weapon has to roll atk and is much, much frailer. Goddamnit. For example, you can Dash, Shove, Disengage, Dodge, Attack (with. On average you’re probably attacking 3-4 times with SW per combat. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). The Abyss Beckoners' Demonspirit Aura is a tough trade for most summons, but I discovered through testing today that the cleric's 'Spiritual Weapon' gains the resistance bonus but is immune to the madness effect so failing the role doesn't matter. New School of Necromancy footage from Larian's TikTok. Spiritual Weapon upcast to 6th Level will now have the correct 36 HP when spawned. Here are the types of spells in Baldur’s Gate 3. It receives the following Class Action:Warlock – The Pact of the Tome at Level 5. - Specially nasty for Tempest Clerics. In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. To dual wield a weapon, both weapons must have the “light” property, such as 2 daggers or short swords. Finesse. First, let’s take a look at which Classes can cast. 13. Some have special enchantmentsScreenshot by Gamepur. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. The hard limit is 4x caster level,but you'll never realistically get that high. As we’ve explained in our Baldur’s Gate 3 review, we love BG3, especially knowing that Halsin will. When cast at 4th level, the base damage is 2d8, and when cast at 5th it could be 2. Which classes have the Spiritual Weapon: Greatsword spell in Baldur's Gate 3? Answer: The Bard and Cleric classes have the Spiritual Weapon: Greatsword spell. Far more powerful, and, as befits a Legendary weapon of its stature, you can only get it much later in the game – during Act 3. BG3 also does not have enemies hovering on a vertical axis. This mace offers 1d6+6 bludgeoning damage, an. Spiritual Weapon is a bonus action, and its subsequent movements and attacks are all bonus actions. Login Register Spells. Rare +1 Longsword, Scimitar, or Mace. Witch bolt costs an action and a lvl 1 spell slot to cast dealing 1d12 lightning damage. Us, 3. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. fextralife. That means you need to use it only in the most dire of all situations, as the divine entities and powers that be won’t give you infinite favors. Combine. Click on the item and you will see the Send To Camp option. Exclusive to only clerics, the Spiritual Weapon spell is a must for those who have a cleric in their party. ResolveLeather. Only one Spiritual Weapon may be summoned at any time. Healing Hands: Cleric 10/Paladin 2. Respeccing allows you to play a build which is viable at low levels and then switch to a build that is only viable at high levels. Very Rare. In 5e, if you have a hand crossbow in hand and the Crossbow Expert feat, you can fire the same crossbow once with your Attack action and then again with your Bonus action. 14. At higher levels blight is decent single target damage, but spells like banishment and contagion are often. Your proficiency bonus is doubled for any ability checks that uses either of the chosen proficiencies. Originally posted by Indure: It has been changed to have a health and be targetable. pak file you deleted. Once you do that, you can export the game files, and find the Weapon. You must go to to the game folder to the data folder, delete patch3. However, the light cleric gets access to flaming sphere as a domain spell, which is a similar bonus action damaging effect. Master of Short Rests: Bard 7/Warlock 5. Spiritual Weapon is a good way to add damage to a fight at almost no cost other than the spell slot (no concentration, uses a bonus action). Can also your characters with the dual wielder feat and it'll drop the offhand immediately. Gather your party and venture forth! 1. Summon a floating, spectral Trident that attacks your enemies alongside you. If you are trying to dual wield but can’t in Baldur’s Gate 3, it’s most likely because you aren’t using the right weapons. Clerics get some pretty strong summons, but only later on. They can fight well, but never as well as a primary warrior class. The Blood of Lathander. After the ability is used, it will be permanently removed from the character that used it, persisting even if the user respecs and gains. Get the bark, then go back to the underground forge that was in the blighted village. So an attack with a rapier starts with a 1d20+Dex or Str mod (BG3 automatically picks whichever one is higher). You can attack as normal. Owned by Anders, who you meet as part of. On any round that the weapon switches targets, it gets one attack. Weapons can have various special properties: Property. Thanks, folks. Gather your party and venture forth! As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. The forge can bug out. The amount of gear you can find for dual wielder is H U G E in Baldurs Gate 3. 1. com Variants Spiritual Weapon: Greataxe Level 2 Evocation Summon a floating, spectral Greataxe that attacks your enemies alongside. However, they do have many things they share in common, and in this BG3 Spellcasting Guide we’ll go through what those things are and just how they work. In general, by this level spiritual weapon has fallen off pretty hard to the point where most clerics aren't even using it anymore. From there, you’ll be able to chose a new Class and finalize the process. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Level 3: R emove the Sanctuary spell and get Spiritual Weapon instead. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. 1K. There is a variant of this weapon with the same name that lacks the Githborn Psionic Weapon special ability and has a price of 85g instead of 130g. BG3 is the third main game in the Baldur's Gate series. Then when you get past level five, upcast spirit guardians. You cannot duel wield with a longsword in 5e. - This is a first to me, indeed, 6d10 damage for a lvl 1 spell slot is insane, that. But on BG1:EE and BG2:EE, you can have up to 6 summons. Joined: Feb 2022. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. The weapon's Strikes are melee spell attacks. In the PHB sneak attack is limited to finesse or ranged weapons. They aren't making DnD 5E: BG3. The best Bard multiclass options in BG3. It's the spear that you get from combining the broken parts. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. . Seline's Spear of Night, Shar's Spear of Evening. r/BaldursGate3. 10. so long as it doesn't have concentration it's good, otherwise ruined. When the wearer Jumps, they deal DealDamage (1d4,Thunder) in a Distance (3) radius upon landing. 15 Weapon – The. If you do not, the weapon continues to attack the previous round’s target. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! 8. The other of course is feats but every class gets those. Spears are Versatile Martial Weapons in BG3 that can be one-handed or two-handed, dealing 1-6 Damage when one-handed and 1-8 damage when two-handed, the exception being the Pitchfork that can only be Two-Handed and deals 1-6 damage instead. In every round after you cast the spell, for its duration, you can use your bonus action to move the spiritual weapon up to 20 feet and attack a creature within 5 feet of the spiritual weapon. Martial Weapons, on the other hand, are more specialized weapons that require additional training to be able to use efficiently. Read on to learn more about this spell, its effect, range, and duration, as. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Spiritual Weapon is a Level 2 Evocation Spell. Loading a one-handed. Exclusive to only clerics, the Spiritual Weapon spell is a must for those who have a cleric in their party. Light Hammer. Spiritual Weapon is a level 2 Evocation [force] spell that conjures a floating weapon for one round per level. Additionally, you can cast the spell using a bonus action, and the cleric usually doesn't have many opportunities to use his bonus action. Herself, 2. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. There a some Nice gloves like, get to 16 Dex, Get Profiency with Bows, Get 23 Str. 2. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your baseIf you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. TLDR; You should always be able to fly at least as far as you can jump, but flight is handled badly. Enhance Ability Spell Guide and Effects. A: When you use Divine Intervention and choose the Arm Thy Servant option, you receive a permanent legendary weapon named the Devotee’s Mace. It does equivalent damage to spiritual weapon at level 5, but spiritual weapon only lasts a minute and will cost you a second level slot every combat compared to literally just being able to do it, spirit guardians cost a 4th level spot to upcast to deal more damage, if you just cast spirit guardians which can last two combats twice and you. Spiritual weapon is a spell that only does exactly what it says it does. Lae’zel – She can wear better armor, can take multiple actions per turn at level 2 (via Action Surge), and her psionic jump makes her the best explorer during Act 1. You need a weapon that has the Light property. This guide originated from my YouTube video,. No such limit exist as far as I can find. Act 3 [edit source] Sethan allows you to summon a Spiritual Weapon. Spell scrolls can be used by anyone. Automatically attack an enemy moving out of your reach. However, it is known that the Divine Intervention spell disappears after you have used it once. Thanks! That’s what I figured, honestly. There are no weapons in the game that have the „heavy“ property. Choke points and locations your enemies HAVE to move to are also great places to summon it. Re: Thrown Weapons and Extra Attack. According to the BG3 wiki regarding thrown property-. Dexterity would be my choice, cause it can help with armour and weapons, while strength won't help you with armour. All clerics would normally get access to that 2nd level spell when they reach 3rd level, and the. • 3 mo. Drawing the ammunition from a quiver, case, or other container is part of the attack. Us, 3. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. There's also multiple interactive sections that you can see when you. Skinburster Force. Maul Blow: Smash into a target with your mighty head. Or to set oil on fire. 4. The fact you cast it with a bonus action is awesome at the start of the fight, when you don't necessarily need a heal right away. wiki. Armour. Yes. +more that certain things shouldn't be allowed (e. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. Companions have their own set of stats, abilities, equipment, lore, and more, which make them unique from one another. Select it and your item will be stored in the Traveller’s Chest in Baldur’s Gate 3. Resistant to Force. Hold person followed up with inflict wounds is really strong if you can get the first spell to stick long enough to use it. But as it is, we have so many magic weapons. You can have multiple spiritual weapons at the same time As far as I can see, there is nothing in the spell description that would prohibit you from casting the spell. Spore Druid can have like 6-7 alone by level 6-8, and Conjuration wizard with the right spells can have a few as well. Infernal Rapier can be obtained through Wyll's questline after the point of no return in Act 2, assuming the player chooses the right dialogue choices. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. This is Aming4Gaming, and today we're aiming for advanced gaming!. Cleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. Baldur's Gate 3. As a cleric main in both tabletop. Always Enabled. The following legendary weapons serve as key pillars in specific builds, but can also generally be used by most setups in the game due to their unique properties. Obviously some changes to 5e from BG3 would never work in real life (because we're not computers), but I think the rules mentioned above would work really well. You can choose between several different weapons, and each has a different Weapon Action. Witch bolt is about as low tier of a spell as true strike and both should get homebrewed for the game so that they can be viable. Gather your party and venture forth! 1. 7. EIP Gaming Baldur's Gate 3 Spiritual Weapon Spiritual Weapon Game: Baldur's Gate 3 Level 2 Evocation Spell Summon a floating, spectral weapon that. Weaknesses. When the Splint mould is used at the forge, you're rewarded with the Very Rare Adamantine Splint Mail, which exceeds the stats of every other piece of gear you can make. Instant/quick short rests, and only two short rests per long rest. Spiritual Weapon: At level 3, the War Domain Cleric gains. Fighter. ago.